![]() ![]() Fixed crash when hovering over certain spells. Fixed crash or misbehaviors when handling certain actor actions. Fixed loading resources from the Amiga release of ITE. Support rendering Korean font for Wetlands. Fixed bug with inability to pick up red envelope with keyboard. Reimplemented object/player collisions to be more robust. Refactored and expanded detection tables for Driller and other unsupported games. Games are loading original images from the data files. Fixed files access preventing to finish Versailles. Minor changes to debug/error messages and code style. Added small workaround for purple texts appearing transparent. Fixed wrong walkspeed in old games (e.g. Fixed translation bug in Zniw Adventure (linux version). Fixed regression for translation setting not being saved. Reintroduced thumbnail creation for all savegames. Fix for some sounds not playing in "The Cat Lady" and other games. Fixed graphical priority errors when using computers in Resonance, Kathy \ Fixed crashes in various games (commercial and freeware). Multiple additions to game detection tables. Restored possibility to pick arbitrary render mode in Game Options. Fixed some screen shaking effects (as in DOTT) causing a crash on SDL1 ports. Fixed shader scaler loading failing in certain conditions. Exposed ScummVM debug level in the GUI (Misc tab). Fixed playback speed for Theora videos. 18:57:39 by Adam Ciarcinski | Files touched by this commit (4) | 00:11:51 by Thomas Klausner | Files touched by this commit (2298) 14:21:43 by Thomas Klausner | Files touched by this commit (2377) *: revebump for new brotli option for freetype2 14:24:43 by Thomas Klausner | Files touched by this commit (2570) 16:23:52 by Thomas Klausner | Files touched by this commit (12) ![]() Peculiarities, accurate fonts, idle animations, and more. Small, previously unnoticed things like scene transitions, in-game menu \ We performed a deep review of the Broken Sword 1 game engine, implementing some \ We also rewrote the sound code \įor the SCUMM Humongous Entertainment games, making them flawless. The AGS engine has been brought up to version 3.6.0.53 from upstream.įor many engines, we added support for numerous Chinese and Japanese game variants.īelieve it or not, we implemented a lot of native GUI dialogs for SCUMM games, \īringing them closer to the original experience. Is in active playtesting mode, though not yet ready for prime time. Possible to play Backyard Football, Backyard Baseball 2001 and Backyard Football \Ģ002 over the internet with other humans. This year, we merged with the Backyard Sports Online project, which made it \ This led to 4-14x speedup in drawing for many cases. eklipsed), we now use CPU-specific SIMD instructions such as SSE, AVX2, \Īnd NEON for drawing graphics in the AGS engine and in some generic routines. Thanks to the work of one of the GSoC participants this year, Wyatt Radkiewicz \ That made many more games playable on the platform. The Atari port has also been redone from scratch \Īnd now talks natively to the hardware, skipping SDL as an intermediate layer. We are happy to see the RetroArch port being properly rewritten, and the port is \ Wrath of the Gods and four other Director titles.ġ4 AGS titles by Stranga and Cloak and DaggerĪll together, we’ve introduced 50 new games and five new engines. Syberia and Syberia II (macOS versions only) List of supported games grew noticeably, and we now support these additions: The team was quite busy working on new engines and enhancing existing ones. ( ) Updated to version: scummvm-2.7.1nb1ĬVS history: ( Expand) 09:57:19 by Adam Ciarcinski | Files touched by this commit (3) |.( ) Updated to version: scummvm-2.7.1nb2.( ) Updated to version: scummvm-2.7.1nb3.( ) Updated to version: scummvm-2.7.1nb4.Jones, Day of the Tentacle, Sam and Max, and many more. ![]() (Script Creation Utilityįor Maniac Mansion) interpreter, used in games such as Monkey Island, Indiana games/scummvm, LucasArts Script Creation Utility for Maniac Mansion īranch: CURRENT, Version: 2.8.0, Package name: scummvm-2.8.0, Maintainer: adam ScummVM is an implementation of LucasArts S.C.U.M.M. ![]()
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